As is tradition, I also want to write down how much I have improved and what I am thankful for (even though not much time has passed since the last one).
Firstly, I tried to push past my fear of giving an incomplete product by choosing an engine that would require me to create everything from scratch. I had always preferred using RPG maker because it gives an illusion of a complete game with the start menu and inventory. But in this mini-jam, I forced myself to create everything from scratch. Well done me!
Additionally, may I point out my ABSOLUTELY AMAZING ARTIST FRIEND'S ART in this game! I was so proud because I feel like I could do her art justice this game compared to the complications we had in RPG maker for [REDACTED]. Being able to get her art in the game was my second proudest moment throughout this endeavor.
And Lastly, I am just thankful that I used this blessing of an engine. Unreal 4 is an engine I always wanted to work in but would get intimidated by because I have it in my head that I am not good at programming. I still maintain that I am not good at it, but that doesn't mean I have to be afraid of it. Even if I don't know the proper methods and tools of the trade, I managed to throw out something that looks like a game, in a smashing 72 hours. Why, just using the engine and understanding how much I don't know is getting me excited to learn more about Unreal! There's so much I want to explore about Sound Design, Animations, and Artificial intelligence, that I am excited about the days to come. And I hope the next time I write, I have already started on the adventure.